Not to get deep into the quality of The Last Jedi, but it was very atypical of a Star Wars movie, one that was introspective and thematically subversive compared to its predecessors. I know that there are a lot of people reading this now that will take some odd personal offense to such a statement. KOTOR II is The Last Jedi of Star Wars video games, and it should get a remake because that needs to be preserved. You also have Jedi master Atris, who is portrayed as an aloof, high-minded Jedi that slowly corrupts to the Dark Side. Sion’s anger and pain, and relationship with Kreia, adds complexity to his own motivations. Nihilus has virtually zero dialogue in-game, but his look alone is one of menace and danger. Their visual design, motivations, and even their essence of their nature and ties to the narrative give them an edge that is miles above the likes of Darth Malak. Both Darth Nihilus and Darth Sion have become iconic figures in the Star Wars franchise. You only see Darth Nhilus a few times in the game, but each scene he is in is a memorable one due to his presence alone. There were some exceptions, such as Bastila and Carth, but KOTOR II has a leg up when it comes to characters because they don't fit the expected archetypes. ![]() The first KOTOR was much more direct with their characters many of them were not one-dimensional, but they didn’t see much growth overall, and instead filled the shoes of what you expect, plucky rogues, sarcastic droids, noble Wookies, the boxes were checked. The theme of a lot of these characters is their actual flaws and inner conflicts that contradict their archetypes. Kreia is the backbone of the characters in KOTOR II, the mentor, turned betrayer, turned manipulator, and each interaction with her is not a question of strength, but a conversation built on belief, making her both mysterious and complex enough to be continuously fascinating to listen to. Essentially her entire goal in the game is tied to her own thoughts and philosophies about the force and how the force is not necessary. Then, of course, you have Kreia, who for my money is one of the best characters in the franchise. You can help in atoning for his past crimes and even unlock his own force sensitivity, something he has hidden within himself due to his own self-hatred for the Jedi. Atton Rand, the ‘Han Solo’ type, for example, turns out to not be a roguish character at all, but instead a troubled man who hunted and tortured Jedi for years due to the Mandalorian Wars. My personal favorite companions showcase why these types of characters need to be seen in a remake. IT would take the work of modders to bring back the Droid Planet, along with a lot of the planned events for the games ending, which sees the story and narrative elements peter out by the time you hit Malichor V. Other areas were implemented, but cut, such as the Droid Factory Planet based on the production of HK-51s, the upgraded counterpart to HK-47. There were a lot of ideas Obisidan considered for KOTOR II, from visiting Alderaan to setting up small plot elements for a potential sequel where the Jedi Exile will attempt to track Revan. Oh and redesigning the interface was also "a huge waste of time." There's a reason why so many cutscenes take place on the Ebon Hawk, and that's because Obsidian could ensure people would be standing in the right places when they triggered. And all those cutscenes we had, the in-engine sequences: all of those were such a huge pain in the arse to set up and we could never count on them reliably." -Chris Avellone We should have removed all mini-games-that was a huge waste of time. "There's a number of design decisions we could have done to de-scope the game.
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